Deep Rock Galactic Perks Guide – August 2021

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Deep Rock Galactic Perks

Our Deep Rock Galactic Perks is useful for all the gamers who want to play Deep Rock Galactic. Let us look at the perks guide so that you can unlock all perks.


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Deep Rock Galactic Perks – Tier 1

Field Medic 3 perk points | passive: Revive teammates 15% faster | active: 1 downed teammate instantly back
Friendly 2 perk points | passive: Take & Deadl :50 damage from friendly fire
Heightened senses 3 perk points | passive: warns you when a creature is going t grab you | active: 1 escape after being grabbed, also kills your captor
Second wind 2 perk points | passive: +8% sprint speed after sprinting 5 seconds
See you in hell 3 perk points | passive: + melee damage after receiving a melee hit | active: 3 neuropulse explosions after going down
Thorns 2 perk points | passive: deal 6 damage to the enemy that hits you with a melee attack

Deep Rock Galactic Perks – Tier 2

Veteran depositor 2 perk points | passive: Pod 20% faster and :20% Damage while within 7m of the Mule or also other deposit points
Field Medic II 5 perk points | passive: Revive teammates 20% faster | active: 1 downed teammate instantly back
Heightened senses II 7 perk points | passive: warns you when a creature is going t grab you | active: 2 escapes after being grabbed, also kills your captor
Second wind II 3 perk points | passive: +8% sprint speed after sprinting 4,5 seconds
See you in hell II 7 perk points | passive: + melee damage after receiving a melee hit | active: 3 neuropulse explosions after going down
Thorns II 5 perk points | passive: deal 12 damage to the enemy that hits you with a melee attack

Deep Rock Galactic Perks – Tier 3

Veteran depositor II 3 perk points | passive:Pod 30% faster and :20% Damage while within 7m of the Mule or also other deposit points
Field Medic III 5 perk points | passive: Revive teammates 25% faster | active: 1 downed teammate instantly back
Resupplier 2 perk points | passive: Stock up on Ammo and Health 20% faster at the Resupply Pod, also gain 10% health and weapons instantly reload
Iron Will 3 perk points | active: 1 back into the fight with all your weapons reloaded and a rage:fueled strength for a 6 second last stand
Heightened senses III 11 perk points | passive: warns you when a creature is going t grab you | active: 2 escapes after being grabbed, also kills your captor
Second wind III 3 perk points | passive: +12% sprint speed after sprinting 4,5 seconds
Thorns III 8 perk points | passive: deal 18 damage to the enemy that hits you with a melee attack
See you in hell III 11 perk points | passive: + melee damage after receiving a melee hit | active: 3 neuropulse explosions after going down
Hover Boots 3 perk points | active: hover in midair for 2 seconds.

Deep Rock Galactic Perks – Tier 4

Berzerker 3 perk points | active: + damage and attack speed for 10 seconds
Veteran depositor III 5 perk points | passive: Pod 40% faster and :20% Damage while within 7m of the Mule or also other deposit points
Field Medic IV 5 perk points | passive: Revive teammates 30% faster | active: 1 downed teammate instantly back
Sweet Toth 2 perk points | passive: +10% healing from consuming red sugar
Resupplier II 3 perk points | passive: Stock up on Ammo and Health 30% faster at the Resupply Pod, also gain 15% health and weapons instantly reload
Iron Will II 5 perk points | active: 1 back into the fight with all your weapons reloaded and a rage:fueled strength for a 8 second last stand
Elemental Insulation 2 perk points | Passive: +20% resistance to elemental damage
Second wind IV 3 perk points | passive: +12% sprint speed after sprinting 4 seconds
Thorns IV 11 perk points | passive: deal 24 damage to the enemy that hits you with a melee attack
Hover Boots II 5 perk points | active: hover in midair for 2,5 seconds.
Net Passive Perk Slot 15 perk points | Passive: Equip 2 passive perks

Deep Rock Galactic Perks – Tier 5

Berzerker II 5 perk points | active: + damage and attack speed for 10 seconds
Veteran depositor IV 7 perk points | passive: Pod 50% faster and :30% Damage while within 7m of the Mule or also other deposit points
Sweet Toth II 5 perk points | passive: +20% healing from consuming red sugar
Resupplier III 3 perk points | passive: Stock up on Ammo and Health 40% faster at the Resupply Pod, also gain 20% health and weapons instantly reload
Unstoppable 2 perk points | passive: :20% environmental slow down effects, also +10% speed while carrying heavy items
Iron Will III 5 perk points | active: 1 back into the fight with all your weapons reloaded and a rage:fueled strength for a 10 second last stand
Strong Arm 2 perk points | passive: throw flares wth 20% more force, other objects +10% bonus throwing force also
Elemental Insulation 5 perk points | Passive: +25% resistance to elemental damage
Hover Boots III 7 perk points | active: hover in midair for 3 seconds.

Deep Rock Galactic Perks – Tier 6

Berzerker III 7 perk points | active: + damage and attack speed for 10 seconds
Sweet Toth III 8 perk points | passive: +30% healing from consuming red sugar, also+20% movement speed
Resupplier IV 7 perk points | passive: Stock up on Ammo and Health 50% faster at the Resupply Pod, also gain 25% health and weapons instantly reload
Unstoppable II 3 perk points | passive: :30% environmental slow down effects, also +15% speed while carrying heavy items
Iron Will IV 9 perk points | active: 1 back into the fight with all your weapons reloaded and a rage:fueled strength for a 12 second last stand
Vampire 2 perk points | passive: +2 Health when killing medium or large enemy with melee attack
Strong Arm II 2 perk points | passive: throw flares wth 30% more force, other objects +10% bonus throwing force also
Elemental Insulation 8 perk points | Passive: +30% resistance to elemental damage
Hover Boots IV 9 perk points | active: hover in midair for 3,5 seconds.
Beast Master 3 perk points | active: Charm a Glyphid Grunt
Dash 3 perk points | active: + speed, also ignores slowdown effects

Deep Rock Galactic Perks – Tier 7

Berzerker IV 9 perk points | active: + damage and attack speed for 10 seconds
Deep Pockets 2 perk points | Passive: Each of your mineral pouches hold +5 more valuables
Unstoppable III 3 perk points | passive: :40% environmental slow down effects, also +20% speed while carrying heavy items
Vampire II 2 perk points | passive: +3 Health when killing medium or large enemy with melee attack
Strong Arm III 5 perk points | passive: throw flares with 40% more force, other objects +20% bonus throwing force also
Born Ready 2 perk points | passive: Unequipped weapons automatically reload after 15 sec
Shield Link 3 perk points | passive: within 4m of a teammate, both of your shields recharge 50% faster | active: overcharge teammate shield to 300% for 20 seconds
Beast Master II 5 perk points | active: Charm a Glyphid Grunt, they also deal +100% damage
Dash II 5 perk points | active: + speed, also ignores slowdown effects

Deep Rock Galactic Perks – Tier 8

Deep Pockets II 5 perk points | Passive: Each of your mineral pouches hold +10 more valuables
Unstoppable IV 7 perk points | passive: :50% environmental slow down effects, also +25% speed while carrying heavy items
Vampire III 5 perk points | passive: +4 Health when killing medium or large enemy with melee attack
Strong Arm IV 7 perk points | passive: throw flares with 50% more force, other objects +20% bonus throwing force also
Born Ready II 5 perk points | passive: Unequipped weapons automatically reload after 10 sec
Shield Link II 7 perk points | passive: within 4m of a teammate, both of your shields recharge 50% faster | active: overcharge teammate shield to 300% for 30 seconds
Beast Master III 7 perk points | active: Charm a Glyphid Grunt, they also deal +200% damage
Dash III 7 perk points | active: + speed, also ignores slowdown effects
It’s a Bug Thing 2 perk points | passive: loot bugs explode when you get within 2 meters of them

Deep Rock Galactic Perks – Tier 9

Deep Pockets III 8 perk points | Passive: Each of your mineral pouches hold +15 more valuables
Vampire IV 7 perk points | passive: +5 Health when killing medium or large enemy with melee attack
Born Ready III 8 perk points | passive: Unequipped weapons automatically reload after 5 sec
Shield Link III 1 perk points | passive: within 4m of a teammate, both of your shields recharge 50% faster | active: overcharge teammate shield to 300% for 30 seconds
Beast Master IV 9 perk points | active: Charm a Glyphid Grunt, they also deal +300% damage
Dash IV 9 perk points | active: + speed, also ignores slowdown effects
It’s a Bug Thing II 3 perk points | passive: loot bugs explode when you get within 5 meters of them
Net Passive Perk Slot II 15 perk points | Passive: Equip 3 passive perks

How to Unlock New Perk Tiers?

Go to the revious tiers and buy perks to get all perk tier.

How to Get more perk slots In Deep Rock Galactic Perks?

  • Active slots: Promote each dwarf
  • Passive slots: at perk tier 4 & Tier 9

How to Get Perk Points?

  • Complete deep dives
  • Gain levels as driller, engineer, gunner and also scout
  • Complete missions and also secondary objectives
  • Unlock special beers
  • Purchase accesory items and also equipment upgrades
  • Forge weapon overclocks, equipment skins and also cosmetic items
  • Reach crafting mastery levels

Conclusion

Now that you have the Deep Rock Galactic Perks Guide, use it to unlock all the scenes and levels. If you need guide for any other game, do let us know in the comment section.

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