In the game on food (and not only), some statuses are indicated that can be obtained by consuming it. But what is hidden behind them is not deciphered. Here I will write down all the statuses that I met in the game.
Table of Contents
Spicy food : -2 charisma +5 biochemical protection
Hot food : +1 initiative +5 cryoprotection
Fatty food : +1 strength
Energy charge : +2 initiative +1 stored APs
Flatulence : -2 charisma -2 agility
Heartburn : -1 strength -1 body
Smell of food : -2 charisma +10 determination
Lean food : +2 attention -15 learning
Disgusting food : -2 intelligence +1 psycho +5 psi-defense
Lucky cookie : +2 fortune +15 fortitude
Crustacean candy : +3 initiative
Very salty food : +10 cryoprotection
Nausea : -25 stamina – 25 decisiveness
Fly: +1 strength -1 attention +1 charisma – intelligence +10 stamina +10 decisiveness
On the eyebrows : +2 strength -2 attention -2 intelligence -1 agility +2 psycho +10 stamina +10 decisiveness
Soda : -125 fatigue
Coffee : – 200 fatigue
Antiseptic : +15 Biochemical Defense
Cigarette Harm : 1 Pure Damage
Statuses that give bonuses to psycho are NOT psychoactive and do NOT trigger the “Psycho” perk.
When eating food, some negative statuses (flatulence, heartburn, nasty food, nausea) may not be received.
If a similar status existed earlier, then receiving a new one will start a timer equal to the duration of the new status. That is, if it was 2 hours, then a 15 minute timer may start.
Stronger intoxication cancels the weaker one.
– By Ujiv_Sandy (rus)