Encased: Decoding the statuses received from food

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Encased: Decoding the statuses received from food

In the game on food (and not only), some statuses are indicated that can be obtained by consuming it. But what is hidden behind them is not deciphered. Here I will write down all the statuses that I met in the game.

Food

Spicy food : -2 charisma +5 biochemical protection

Hot food : +1 initiative +5 cryoprotection

Fatty food : +1 strength

Energy charge : +2 initiative +1 stored APs

Flatulence : -2 charisma -2 agility

Heartburn : -1 strength -1 body

Smell of food : -2 charisma +10 determination

Lean food : +2 attention -15 learning

Disgusting food : -2 intelligence +1 psycho +5 psi-defense

Lucky cookie : +2 fortune +15 fortitude

Crustacean candy : +3 initiative

Very salty food : +10 cryoprotection

Nausea : -25 stamina – 25 decisiveness

Fly: +1 strength -1 attention +1 charisma – intelligence +10 stamina +10 decisiveness

On the eyebrows : +2 strength -2 attention -2 intelligence -1 agility +2 psycho +10 stamina +10 decisiveness

Soda : -125 fatigue

Coffee : – 200 fatigue

Not food

Antiseptic : +15 Biochemical Defense

Cigarette Harm : 1 Pure Damage

Notes (edit)

Statuses that give bonuses to psycho are NOT psychoactive and do NOT trigger the “Psycho” perk.

When eating food, some negative statuses (flatulence, heartburn, nasty food, nausea) may not be received.

If a similar status existed earlier, then receiving a new one will start a timer equal to the duration of the new status. That is, if it was 2 hours, then a 15 minute timer may start.

Stronger intoxication cancels the weaker one.

– By Ujiv_Sandy (rus)

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