The Witcher 3: Wild Hunt: Griffin School Build

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The Witcher 3: Wild Hunt: Griffin School Build

In this guide, I will try to create a canon build of the Griffin School witchers.

Introduction

Hello everyone! Today I want to show the griffin school witcher build, I hope you like it, but before these are a few stories.

The founder of the school and his closest associates believed that in teaching adherents, attention should be paid not only to swordsmanship and the skill of an assassin, but also to the skills of a pathfinder, the development of magical abilities, general education and erudition of students who spent a lot of time in the richest library of the Griffin castle. some other witchcraft schools The Griffin School had an excellent reputation, and its members were famous for chivalrous prowess and virtues.

According to the equipment, which is presented in the third part of the game, we can conclude that the witchers of this school wore medium armor, and also specialized in the use of signs, and their effect in Griffins was several times stronger than that of representatives of other schools.

I want to emphasize that the build will be closer to the canon, and not for the convenience of the game. This point is worth considering. The skills that you would change can write in the comments.

The skills we need

Body memory (5 lvl) – Increases damage from fast attacks by 25%. Adrenaline points gain 5%.

Accurate strikes (5 lvl) – Increases the chance to deal a critical strike in a quick attack by 10%, and a critical damage in a quick attack by 75%. Adrenaline points gain + 5%

Binding strikes (5 lvl) – Fast attacks now cause the effect of bleeding. The victim loses 125 health / sec. Duration: 5 seconds. Adrenaline points gain + 5%

Explosive shield (3 lvl) – When Quen’s shield breaks, it knocks back enemies and deals damage to them with some chance to knock them out. Energy recovery in battle: + 1.5 / sec.

Active shield (3 lvl) – Quen’s second mode. Shield support does not consume energy. Energy recovery in battle: + 1.5 / sec.

Synergy (5 lvl) – Increases the bonus for the mutagen placed in the cell of the skill window by 50%. Elixir duration + 25%.

Anger Management – If the energy level is too low, Signs can be applied at the expense of adrenaline points.

Adrenaline Rush – Increases the production of adrenaline by 5%. When using the Signs, adrenaline is generated.

Molten Armor (5 lvl) – The damage done by Igni also weakens the enemy’s armor. The effect is determined by the power of the Sign and can be no more than 75% of it. Energy recovery in battle + 2.5 / sec.

Power of Igni (5 lvl) – Increases the power of Igni by 25%. Energy recovery in battle + 2.5 / sec.

Pyromaniac (5 lvl) – Increases the chance to cause burning by 100%. Energy recovery in battle + 2.5 / sec.

Power of Quen (5 lvl) – Increases the power of the Sign by 25%. Energy recovery in battle: + 2.5 / sec.

Quen’s discharge (5 lvl) – Reflects 25% of the absorbed damage back to the attacker. Energy recovery in battle: + 2.5 / sec.

Power of Glyphs (2 lvl) – Increases the duration of the Sign by 10 sec. The number of charges in the alternative modes of the Sign: 9. The number of traps in the standard mode: 2. Energy recovery in battle: + 1 / sec.

Magic trap (3 lvl) – Alternative mode of the Sign. Deals damage and slows down enemies within a radius of 14 yards. Destroys projectiles that hit this area. Damage increased by 50%. Energy recovery in battle: + 1.5 / sec.

The Power of Yrden (5 lvl) – Increases the power of the Yrden Sign by 25%. Energy recovery in battle: + 2.5 / sec.

From mutations we take “The Rule of Magic”

Attention!

I want to note that the level of intoxication is minimal, so you need to be extremely careful when using elixirs.

Elixirs

Great Swallow – Health regeneration 150. health regeneration in battle 80.

Great Owl – Energy recovery in battle 10%.

Excellent Petri Potion – Increases the power of Signs by 25%.

The level of intoxication is minimal, so you need to be extremely careful when using elixirs. I talked about this in the last section.

Equipment

Griffin School Grandmaster Armor

Griffin School Grandmaster Gloves

Griffin School Grandmaster Pants

Grandmaster Boots of the Griffin School

Grandmaster Steel Sword of the Griffin School

Grandmaster Silver Sword of the Griffin School

Conclusion

As a result, we get a canon student of the Griffin School, which has its pros and cons. As an experiment, you can test this build, and for fans of this school, it will become the main one.

By XwZ_31

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